NeSteppedAnimation: Stepped Animation Plugin for Unreal Engine
Introduction
NeSteppedAnimation is an Unreal Engine plugin. This plugin introduces stepped animation functionality, allowing animators to create discrete, non-interpolated keyframe transitions. The result is a stylized, choppy animation effect that enhances timing and pose clarity without smooth in-betweens. This can be particularly useful for creating unique visual styles or for applications where traditional smooth animations are not desired.
Demo
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First Person View Demo - Experience the NeSteppedAnimation plugin from a first-person perspective, showcasing how the plugin handles animations in an immersive, player-centric view.
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Third Person View Demo - See the NeSteppedAnimation plugin in action from a third-person perspective, demonstrating the plugin's ability to enhance character animations with stepped keyframe transitions.
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Top Down View Demo - Observe the NeSteppedAnimation plugin from a top-down view, highlighting how the plugin manages animations for overhead camera angles commonly used in strategy and simulation games.
Installation
To install the NeSteppedAnimation plugin, follow these steps:
-
Purchase the Plugin:
- Use link or visit the Unreal Engine Marketplace and search for "NeSteppedAnimation."
- Purchase the plugin from the Marketplace.
-
Install through Epic Games Launcher:
- Open the Epic Games Launcher.
- Navigate to the Unreal Engine section and go to your Library.
- Find the NeSteppedAnimation plugin in your Vault and click on "Install to Engine."
- Select the version of Unreal Engine you are using and click "Install."
-
Enable the Plugin:
- Open your project in Unreal Engine.
- Go to
Edit
>Plugins
. - In the Plugins window, search for "NeSteppedAnimation."
- Check the box to enable the NeSteppedAnimation plugin.
- Restart Unreal Engine to apply the changes.
Usage
Once the plugin is installed and enabled, you can start using it in your animation blueprints.
Creating a Stepped Animation Node
-
Open an Animation Blueprint:
- Navigate to the Content Browser and open an existing Animation Blueprint or create a new one.
-
Add the Stepped Animation Node:
- In the Animation Graph, right-click to open the context menu.
- Search for
Stepped Animation
or navigate toNevarok > Animation
and selectStepped Animation Node
. - Connect the
Stepped Animation Node
to your animation network as desired.
Configuring the Node
The NeSteppedAnimation
node has several configurable properties:
-
Frames Per Second (FPS):
- Determines the number of frames per second for the stepped animation.
- Lower values result in a choppier animation with more noticeable steps.
-
Delta Time Multiplier:
- A multiplier is applied to the delta time, allowing you to speed up or slow down the step frequency.
-
Step Root Location:
- If enabled, the root location will be stepped.
-
Step Root Rotation:
- If enabled, the root rotation will be stepped.
Example Setup
-
Basic Setup:
- Add a
Stepped Animation
node in your animation blueprint. - Connect the node to the desired animation pose.
- Add a
-
Configure Properties:
- Set the
Frames Per Second
to achieve the desired stepping effect. - Adjust the
Delta Time Multiplier
to control the frequency. - Enable or disable
Step Root Location
andStep Root Rotation
based on your needs.
- Set the
Support
For support, please visit the support page.